Street Fighter 6
Street Fighter 6

Street Fighter 6 review The king of fighters is back with best features

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One of the best games in the enduring brand is Street Fighter 6. In contrast to the Street Fighter V combat game, which centered on the community, this version offers something for both casual and die-hard fighting enthusiasts. Along with a host of fresh modes and gameplay concepts that freshen things up, it boasts the rich gameplay and variety of characters we’ve come to anticipate.
Since Street Fighter II, I’ve been a huge fan of the series and have continued to play it in all of its iterations.

After the disappointing Street Fighter V, I was originally dubious about Street Fighter 6, but after investing a lot of time in the game, I can tell that all of my doubts were unwarranted. Street Fighter 6 will revive your passion of fighting games if you’re anything like me.

The first game in the Street Fighter series was published as an arcade game in 1987, and Street Fighter II, a worldwide smash hit with a ground-breaking fighting system, followed in 1991. Street Fighter continues to be extremely popular across the world even more than 35 years after its first release, with total global sales of the series exceeding 50 million units. Additionally, the series has become a stronger influence in the fighting game sports genre in recent years.

Seven years after the release of the previous installment in the series, Treet Fighter 6 heralds the series’ next development and a new generation of fighting games. The game not only offers the best fighting game experiences but also new additions like Battle Hub, which allows players to communicate with one another, and World Tour Mode, which lets players create avatars and explore the Street Fighter universe.

Additionally, the game offers a variety of controller input choices designed to appeal to both new and experienced players, as well as improved aural accessibility settings to enhance gameplay without the need for visual cues.

 Fighting Ground of Street Fighter 6

World Tour mode, Battle Hub, and Training Ground are just a few of the many game types available in Street Fighter 6. Let’s begin with Fighting Ground, a comprehensive mode that includes the key game types for which the brand is famous, such as Arcade/Story mode, Versus, Extreme Battle, Training, and Online modes.


In Arcade mode, each character of Street Fighter 6 gets their own narrative. The narrative are presented between bouts, much like in earlier games, using still images. Although these accounts won’t win any prizes, it’s interesting to see what drives each of the warriors. Along with all the unlocking art you obtain after completing a character’s narrative, I really admire the fantastic art that can be seen in this mode.

The game’s extreme mode is by far the craziest. You may specify modifiers before a match, such as no leaping or no special moves. Additionally, you can choose eccentric features like having a bull run through the stage during matches or bombs fall from the sky at random.

Being ruthlessly pushed down by a charging bull is amusing and frustrating at the same time.
Versus, Training, and Online all go without saying. Versus offers team and one-on-one combat. Both game types are great for playing with friends while also allowing you to compete against AI. Since the team fight style is reminiscent of the old Tournament modes from various Street Fighter II incarnations, it is very enjoyable. For perfecting your skills and learning new combinations, training is necessary.

To grasp the revised gaming principles, the latter mode is very helpful.

You’ll compete online against opponents from all around the world and on various devices. Since you are no longer limited to playing with other players on your favorite platform, cosplays is a significant thing. gamers on PCs can compete against gamers on PlayStation, Xbox, and other platforms for playing Street Fighter 6.

Street Fighter 6 World Tour

The most intriguing new addition to Street Fighter 6 is World Tour mode. With a character you build, you’ll explore various parts of the globe in this fully standalone narrative mode. Due to the fact that you’re fighting random bystanders, evil bosses, and of course, Street Fighter 6’s cast, this mode is highly reminiscent of the Yakuza series.


It is possible to spend many hours building the ideal avatar thanks to the comprehensive character generator. A area like Metro City is full with food trucks where you can buy health-improving goods, department shops where you can buy apparel, and lots of bad guys to beat up, so it’s simple to lose track of time wandering there.

By defeating opponents and completing assignments, you’ll level up and earn experience points. Some foes are challenging, therefore you’ll want your level to be equal to or higher than theirs (as shown by their individual health bars). As you level up, you can get advantages like increased attack power, a bigger health bar, more slots for special moves, and more.


Although the plot isn’t particularly profound, I enjoyed reading it. It’s exciting to meet warriors like Chun-Li and Ryu and discover their special skills. I also loved looking about the settings for buried wealth or new foes to battle. Going out at night is very enjoyable because you’re fighting enemies all the time. This is as near to a 3D version of Final Fight — which is appropriate given you’re in that game’s Metro City.

Street Fighter 6 Battle hub 

In contrast to World Tour mode, which is ideal for beginners, Battle hub of Street Fighter 6 is where seasoned veterans may compete against opponents from across the world. The center itself is a 3D setting resembling a live fighting game competition, complete with arcade equipment and retail establishments.


You approach an arcade cabinet as your avatar and choose whether to watch an active match or wait to be partnered with another player. With the exception of the option to really engage in combat with a person you have vanquished, this does a fantastic job of simulating the experience of visiting an actual arcade. Even retro Capcom titles like the original Street Fighter II, Final Fight, and Super Puzzle Fighter II Turbo have arcade cabinets.

When I tested Street Fighter 6, there weren’t many opponents in the Battle centre, but the few games I played went without a hitch. The Fighting Grounds Online mode is the same. Fighting games require a reliable connection, so it’s encouraging to see Capcom has once again excelled in this area.

Street Fighter 6 Gameplay 

The fundamental gameplay from Street Fighter V and Street Fighter IV is carried over to Street Fighter 6. Characters are somewhat heavier than in earlier 2D games, which gives assaults a more visceral and powerful feeling. I’ve been playing these games for thirty years, so I quickly became accustomed to the controls. It’s nice that Capcom didn’t tamper with what works.


Although the Drive gauge is unique to the franchise, it has elements from earlier games. For instance, by hitting two of the same attack buttons as in Street Fighter IV, you may unleash stronger versions of special moves by using the Drive gauge to parry assaults like in Street Fighter III.

Drive gauge bars are depleted by using these moves; they are only replenished by successful attacks. You’ll enter Burnout mode and lose the ability to use Drive if you run out of Drive. As a result, the game encourages aggressive play, which I find appealing.

The game offers three different styles of controls: Dynamic, Modern, and Classic. As you might expect, classic controls maintain the original 6-button configuration for which Street Fighter is famous—3 punch buttons and 3 kick buttons. A streamlined 4-button layout similar to that in the most recent Marvel vs. Capcom games is included in Modern. Since there are just 3 attack buttons and you can do special techniques with just one button, this control scheme is perfect for beginners.

With dynamic, you may activate strikes and combinations with the push of a button, significantly streamlining the process.


I remained with the Classic control scheme, which I am accustomed to using, for normal combat. Since the character you design initially only has access to simple moves in World Tour mode, I preferred Modern. Naturally, you have the option to change control kinds whenever you choose. A greater variety of players may enjoy the game thanks to these diverse control methods.

Street Fighter 6 Visuals and sound 

The previous two games in the series, Street Fighter 5 and Street Fighter 6, all feature stylized artwork. Characters have a lot of detail in their physique and attire while not seeming particularly realistic. The many backdrops look great and are practically individuals in their own right. Alex’s Metro City stage contains several Final Fight characters, whereas Cammy’s London set includes street lamps lighting up cobblestone streets.


The soundtrack, which was inspired by hip-hop, strongly evokes Street Fighter III. Street Fighter 6’s soundtrack blends nicely with the graphics and gets you hyped up during matches, yet I personally prefer the rock-inspired tunes from earlier Street Fighter games like Street Fighter Alpha.

Speaking of audio, during games you can turn on real-time commentary. Hearing commentary about your match might be strange, especially if you’re not used to watching Esports. You’ll like Capcom’s use of commentary from people like Steve “TastySteve” Scott and Jeremy “Vicious” Lopez, too, if you’re into that sort of thing. I don’t know who they are, but they do a wonderful job with their commentary, despite the fact that it eventually starts to get a little boring.

Street Fighter 6 experience

Everyone may enjoy the fighting game Street Fighter 6. While the Battle center and Online mode are for seasoned players, the World Tour mode is excellent for individuals who wish to go through a story and master the game’s fundamental features. This game has lots of material to keep you interested, and with more to come, you may play it for weeks, months, or even years.


As a devoted follower of the series for many years, Street Fighter 6 is just what I expected in a contemporary version. It has a tone of modes, looks fantastic, and plays wonderfully. If you’re a seasoned SF player like me, you must purchase this entry. In spite of this, even if you’ve never played a single fighting game before, you’ll have a great time. Street Fighter 6 is one of this console generation’s definitive fighting game experiences.

Previous version of the game

Street Fighter V is a fighting video game developed and published by Capcom. It is the fifth main installment in the Street Fighter series. The game was initially released for PlayStation 4 and Windows in February 2016 and later released for arcade and PlayStation 5.

Street Fighter V builds upon the traditional 2D fighting gameplay of the series while introducing new features and mechanics. It retains the classic “best-of-three-rounds” format and features a diverse roster of fighters from around the world, including iconic characters like Ryu, Chun-Li, and M. Bison, as well as new characters introduced in the game.

One of the notable features of Street Fighter V is the V-Gauge system, which allows players to perform special moves called V-Skills, V-Reversals, and V-Triggers. These unique abilities can turn the tide of a match and add depth to the gameplay.

Street Fighter V also introduced cross-platform play between PlayStation 4 and PC players, allowing them to compete against each other online. The game has received regular updates, including new characters, stages, and game modes, as well as balance adjustments and improvements based on player feedback. But Street Fighter 6 is very much upgraded and different form the this version of the game and is very much fun while playing Street Fighter 6 game.

Yoshinori Ono not working on it may be the largest difference between Street Fighter 6 and 5, as well as many other games before. Since 1998, Ono has worked with Capcom and has contributed to the Street Fighter franchise. He has contributed to several other well-known games, including Onimusha, Breath of Fire, and a long list of others. Before and after his leave, Takayuki Nakayama, who also directed the prior game, directed Street Fighter 6. Producing duties were performed by Mega Man series chief producer Kazuhiro Tsuchiya.

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